| Bids | ||||||||||
| Rubber Bridge Scoring | ||||||||||
| We | They | Vulnerable: Won 1 game | ||||||||
| Not Vulnerable: No games won. | ||||||||||
| Penalties for not making bid. | ||||||||||
| Not Vul | 50pts/trick | |||||||||
| Vulnerable 100pts/Trick | ||||||||||
| Overtricks are scored above line. | ||||||||||
| Extra tricks made above bid. | ||||||||||
| Honors: A,K,Q,J,10 | ||||||||||
| 4 Honors in Trump: 100 pts | ||||||||||
| 5 Honors in Trump 150 pts | ||||||||||
| Honors in NT: 4 Aces 150 pts | ||||||||||
| A Rubber is 2 out of 3 games. | ||||||||||
| Rubber: 2 successive games=700 | ||||||||||
| 2 games to 1 game=500 | ||||||||||
| The Line! | ||||||||||
| Scoring | ||||||||||
| Book | First 6 tricks | |||||||||
| C and D | 20 pts/trick | |||||||||
| H and S | 30 pts/trick | |||||||||
| NT | 40 pts 1st trick; then 30pts/trick | |||||||||
| Game | Tricks Needed | |||||||||
| C and D | 11 | 6+5 | 100 | |||||||
| H and S | 10 | 6+4 | 120 | |||||||
| NT | 9 | 6+3 | 100 | |||||||
| Bid and Made | ||||||||||
| 1C or D | 20 | |||||||||
| 1 H or S | 30 | |||||||||
| 1NT | 40 | |||||||||
| 2 C or D | 40 | |||||||||
| 2 H or S | 60 | |||||||||
| 2NT | 70 | |||||||||
| 3 C or D | 60 | |||||||||
| 3 H or S | 90 | |||||||||
| 3 NT | Game | 100 | ||||||||
| 4 C or D | 80 | |||||||||
| Total Points | Total Points | 4 H or S | Game | 120 | ||||||
| 5 C or D Game: 100 | ||||||||||
A series of columns on bridge in Barry County Michigan written by columnist Gerald Stein for the Hastings Banner, a weekly newspaper in Hastings, Michigan.
Thursday, May 21, 2015
Better Bridge in Barry County May 28 2015 Part Two
Better Bridge in Barry County May 28 2015
Learning
How to Score Rubber/Contract Bridge
By
Gerald Stein
In today’s column, we will examine the third part of
playing bridge: the scoring aspect. Too often some Contract/Rubber bridge
players allow someone else to score the points for them. They are oblivious to
the ways that bridge scoring is done. In all types of bridge playing, there are
three parts: the bidding, the playing and defending the hand, and the scoring
of the hand. In a two-part series, we will see how important it is to know all
three parts of playing successful bridge. Knowing how to score is an important goal
for every bridge player.
The object of bridge is to bid each hand and work
together with your partner to gain 100 points or more to win a game. To earn
those game points, certain values are assigned to the four suits and to no
trump. Making a “game” results when your team has successfully earned 100
points or more by bidding, playing, and making the contract. The scoring will
happen last after each hand.
In the convenient chart above, it is important to
know certain terms that are used every time you are playing bridge. A
“Vulnerable” status indicates that your team has won one game. Your team will
be held to higher penalties as well as higher rewards because your side has won
one game. A “Not Vulnerable” status indicates that your team has not yet won a
game, and so the penalties and rewards are significantly lower. Getting set one
trick when you are vulnerable will cost your team 100 points. Getting set one
trick when you are not vulnerable will cost you 50 points. Whether you are playing for pennies or M and
M’s, it could make a difference!
Bridge is unique in that the first six tricks are
called “the book.” Each time a player bids, the understanding is that the first
six tricks are automatically included in the bid. Thus, a bid of 1C means that
you are planning to take seven tricks: the “book” of six plus one, the bid that
you have just made. You are communicating with your partner that you are
interested in the club suit, and that you can make seven out of the 13 total
tricks in each hand.
Tricks bid and won are counted as follows: the minor
suits of clubs and diamonds are worth 20 points each. To reach a game of 100 or
more, the goal for winning bridge games, in clubs or diamonds, it will take you 11 tricks out of the 13
tricks possible for each hand, (“6 for book” and 5 tricks at 20 points each), a
daunting task. Those points go below the line and are known as game points.
To reach a game of 100 or more in the major suits of
hearts and spades, you need only four tricks plus “book of six” since major
suits are worth 30 points each. (4 tricks at 30 points equals 120 points.)
Those points also go below the line. Only ten tricks are needed for a game in a
major instead of the more difficult 11 in clubs and diamonds, the minor suits.
To reach a game of 100 or more in no trump, you need
only three tricks plus “book of six” since the first trick of no trump is worth
40 points. Each subsequent trick in no trump is worth 30 points. So 40 + 30 +
30 = 100. You can quickly see that experienced bridge players try for games in
3NT and 4♥ and 4♠ because of the lower number of
tricks needed for game. Nine tricks in no trump is often easier than 11 tricks
in clubs or diamonds.
Part scores happen often in Contract/Rubber Bridge,
so learning to score and watching the scorecard is important. Part score hands
may be played, scored and added until one side reaches the 100 or more points,
the goal for each game. Bidding too high when your side has a part score on
your side of the ledger and then going set is an aggravation to your partner.
Learn to watch the score.
Contract/Rubber Bridge is based on winning the best
of three games. Called a rubber, the team that wins the first two games is
awarded bonus points for doing so. If your team wins the first two games
without giving up a game to your opponents, happily take 700 bonus points above
the line in addition to your game points below the line. If each team has won a
game (vulnerable both), and your team wins the third game, then happily take a
500 point bonus. The rubber is over as soon as two games are won by either
pair.
In addition, other bonus points include honors if
you remember to claim them. Having 4 of the 5 top cards in a trump suit will
give you a 100 bonus points above the line. Having 5 of the top 5 cards (A K Q
J 10) will give you 150 bonus points. Having all four aces in one hand will
also give you 150 bonus points if you are the declarer in no trump. Remember to
claim them or you lose them.
Overtricks are tricks won above the contract; they are
put above the line. Only tricks bid and made are counted towards the 100 point
game goal. The extra tricks, counted as their given value, are put above the
line and are counted as bonus points. Undertricks are tricks where the contract
was not made. Those points go to your opponents for setting you. Those points
also go above the line.
Finally, at the end of a rubber, the final steps are
to count up the total points from the top part where the bonus points are
stored as well as the game points. The team having the highest total number of
points is declared the winner of the rubber.
Learning to score can be mastered with a little
practice. Make sure you and your partner both know how to score and then teach
someone how to score if they do not know how. This will make everyone a better
bridge player!
Gerald Stein
May 20, 2015
Number of words: 1088
Bridge notes: Next time, Part Two of Scoring will
look at scoring small slams, grand slams, and doubled and redoubled contracts.
Until then, practice scoring on games and part scores, and see how much better
you will be as a bridge player.
Saturday, April 25, 2015
Better Bridge in Barry County May 7 2015
Better Bridge in Barry County
By
Gerald Stein
|
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North
♠ K 7 5
♥ K Q
♦ K 2
♣ K J 10 9 6 3
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West
♠ A 8 6 2
♥ 10 9 7
♦ J 9 6
♣ 7 5 4
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East
♠ Q 10 9
♥ A 8 5 4 3
♦ Q 10 7 4 3
♣ ---
|
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South
♠ J 4 3
♥ J 6 2
♦ A 8 5
♣ A Q 8 2
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Dealer:
Vulnerable:
Lead:
|
East
North/South
10♥
|
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North
2♣!
3NT
|
East
Pass
Pass
Pass
|
South
1♣
2NT
Pass
|
West
Pass
Pass
Pass
|
|
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|
|
|
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|
|
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|
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|
|
|
In today’s hand, it looks like North and South have
a great fit in the club suit, but making a game in clubs with a 5♣ bid spells
disaster almost immediately. Instead of trying for eleven tricks in the club
suit, consider the possibility of a game in no trump. 3NT requires nine tricks
instead of the eleven tricks, and the long clubs will be a most useful help in
making this contract. Let’s take a look at the bidding and the play of the
hand.
After a pass by East, South opened a rather weak
hand with one club. There does not seem like there is a second bid available
for South. Even 1NT looks scary with two jacks in the majors. North, however,
used a 2♣ bid as an Inverted Minor bid, a forcing bid that promised clubs as
well as points and forced South to bid 2NT. South complied, and North placed
the final contract at 3NT.
West on lead had not much of a choice but elected to
use the 10♥, the top of a three-card sequence,
to see if he could reach his partner. Down came the dummy hand, and South began
her plan, thanking her partner for the 15 high card points and the long clubs.
There appeared to be six club winners, two diamond winners, and a heart winner
or two as well as a possible spade winner. 3NT should be made easily if all
went well.
South played the Q♥
on the 10♥ and saw East win the trick with the A♥. Back came a small heart, and South won with the K♥ in the dummy. The next six tricks were club tricks
starting with the short side first with the A♣ and the Q♣ and finishing with
the winners in the North hand. So far seven tricks had been accounted for, and
the three remaining winners would bring the total up to ten tricks. Would there
be another overtrick with the spade suit? Let’s see how South managed to play
the remaining cards.
After playing the last club winner, South first played
the K♦ from the North hand. Did it make a
difference? You bet! A small diamond was then led to the A♦ in the South hand, and then South played the good J♥ for trick number ten. At this point, spades had not
yet been played. Where was the A♠? This was the question in South’s mind. With
nothing to lose as the contract had been made, South led the J♠ tempting West
to take the trick and then West would have to lead a final spade to the waiting
K♠ in the North hand. West did not cover the J♠, and then South was in a
quandary. Was West being cagey? South decided to go up with the K♠, and it won
the eleventh trick. The last trick would indeed go to West’s A♠.
For their efforts, North and South took eleven
tricks, scoring well in an online tournament. Three NT was the contract of
choice while those few who ventured into a 5♣ contract saw it go down to defeat
with the loss of the A♥ and two spade losers.
When your minor suits show up, always consider a 3NT contract before blasting
off to a 5♣ or 5♦ contract. The long minor suits
will be useful in no trump, and overtricks will pay big rewards when the final
scores are tallied. Nine tricks most of the time are easier to take than eleven
tricks. A useful way to remember this is to know that 3NT and 4H and 4S can
make their games usually on 25-26 high card points. Games in the minors with 5♣
and 5♦ require 29 high card points and eleven
tricks. With only 40 high card points in the deck, make your games in no trump
and the majors. You will be a bridge winner!
Gerald Stein
April 25, 2015
Number of words: 811
Bridge Notes: A beginning bridge course has just
started at Kellogg Community College’s Life Long Learning Program. The first
class met this past Monday, but there is still time to join in for the next
seven lessons. Call KCC at their office at 269-965-4134 for further
information.
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